Games
A small selection of academic projects and interactive experiments developed during university. These works are presented as technical and creative exercises rather than commercial products.
Tent City
Tent City was a university project originally conceived as an environmental audio experiment.
The initial goal was to populate a virtual environment with spatialised ambient sound sources, focusing on atmosphere, perception and environmental storytelling rather than gameplay.
As development progressed, the project naturally expanded. Driven by experimentation and technical curiosity, interactive mechanics were introduced, eventually transforming the prototype into a first-person experience with a loosely structured narrative layer.
The final build reflects this exploratory process: part sound-driven environment, part experimental FPS, with an intentionally rough structure typical of academic prototyping.
The project includes known limitations and unresolved behaviours, which are preserved here as part of its development history.
C# Text Adventure
A text-based adventure developed in C# as part of coursework, focused on state management, branching logic and command parsing.
The original project was written entirely in C#, with a simple engine handling player input, world state and narrative progression.
For this website, the game is presented as a lightweight browser adaptation that reproduces the interaction model and structure of the original implementation.