paolo_olivieri
Sound engineer with a degree in Audio Production. I work in live sound and build tools for analysis, reference listening, and pre-processing verification.
Projects
PitchLab MK2
Browser-based virtual deck engine for DJ preview and crate digging. Pitch and playback speed remain physically linked, with no key lock or time-stretching.
Audio Bench (WIP)
Critical listening and pre-mastering workspace. Built to verify balance, dynamics, stereo image, loudness and vinyl compatibility before final mastering.
Discogs Lakehouse
Browser-based data lake built from Discogs dumps. Normalised Parquet datasets + DuckDB WASM queries for fast inspection, joins and repeatable analysis directly in the browser.
ESP32 Offline Chat
Offline local chat hosted on an ESP32 Access Point. Web UI, nicknames, instant updates, timestamps, alerts (LED/buzzer), and small UX extras (sound, notifications, flashes).
Games
Small interactive experiments and prototypes. Includes text adventures and narrative systems, built for the web and Unity tooling.
Now
I currently work as a live sound engineer, dealing daily with system tuning, gain structure, monitoring, dynamics control and translation in real-world environments.
Alongside this, I maintain PitchLab MK2, actively develop Audio Bench, iterate on Discogs Lakehouse, and build embedded/web prototypes such as the ESP32 Offline Chat.
The goal is to reduce uncertainty before committing to irreversible audio processing.